Monday, February 28, 2011

Notes on Adaptation

My notes for converting Warmachine to work for classic space battles.

All units other than Drones will provide at least one soul token if you take your fleet against a standard group.

On a related note, all ships are piloted. Thus, they act as though under the control of a 'jack marshal.

Ships may have an additional speed, know as their ET (Emergency Thrust) - if they do, it is twice their charging speed, but they cannot attack while using it*, and it takes effect upon their next turn.

Most weapons are optional - the cost for a unit does not include that of non-integral weaponry, which has a separate point cost.

*All ships can ram. This counts as a weapon with a POW of their current speed, and can be used when using their ET.

Talna Kriilnaar Vani

The young fae slipped the poison disc into the shoe. It may seem an odd thing for her to do, but Sticklers had killed her friends long ago.

Note: The title is fae-speech for "The Poison Disc". Also, full credit goes to Trey for the Sticklers.

Sunday, February 27, 2011

Space Weapons

Kaimoril-Siiptan Lascluster

POW: 14 ROF: 1 (Roll three times for damage) AOE: -

Usable by: Drones

Point cost: 6

Grav Claw

POW: 10 ROF: 1 AOE: -

If an attack hits, roll D6. On a 1-4 the target cannot take any action.

Usable by: Any

Point cost: 3

Irradiare Turret

POW: 14 ROF: 1 AOE: -

Usable by: Fighters

Point cost: 2

Pilum Missile Launcher

POW: 20 ROF: 2 AOE: 5"

Usable by: Any except Drones

Point cost: 2. Comes with 4 missiles. Additional missiles can be bought for 1 point per missile

Expansion 1

Watching the Raviien fall from the fort's walls, the Hunaal rose to protect its creations.

From the Old Fortress

The sun had just begun to rise, as the stars and moon began to pale the skies. And the fortress in the mountains was the center of its light, as it began to brighten though it was still the night.

Many mages worked around him, as the Chaln began to die; for they sought to keep him there, till the healers could scry. For Death was waiting at the window, he was scratching at door; he fluttered in the rafters, and his staff clicked on the floor! They wrapped him well in magic - it was meant to slow the time. But though they wove the spells correctly, he soon fell into sleep; And as his attendants begged of them, and his queen began to weep, they channeled more into their threads, each binding ever stronger, as the space between his breaths, grew longer and still longer.

[Here I got tired of trying to fit everything into a song, and so what follows is plain words]

And so they ended up trapping the entire area in a bubble of null-time, which is why the sun is permanently just starting to rise there.

Wednesday, February 23, 2011

Dragon Slaying By Suicide and Retired Succubi

To kill a dragon by suicide, drink Falsewater, allow the dragon to swallow you, and then gut yourself. The release of Falsewater will cause an explosion in the innards of the beast equivalent to a Fireball.

Succubi eventually retire. When they do, they either become adventurers or merchants. Friendly to PCs.

Unter - Part 2

Okay, the winner is...

Greg Gorgonmilk, with Falsewater, simply because it's cool and you can do so much stuff with it. Anything that lets you breathe fire, cause explosions underwater, or kill a dragon by commiting suicide has got to get used somewhere. The other entries were awesome as well, but Trey's was disqualified for not including an alternate name, and Porky's didn't spark the intense interest in me as soon as I saw it that the Falsewater did. Nothing against it, and I'm starting to get inspired by it now, but it took a bit to get used to the idea, so that might mean my players would have some problems as well. Still, it reminds me of the Daeling in some ways, so it may have been a subconscious inspiration (assuming I don't have Trey's and Porky's confused of course...).

And my original meaning was:

Unter: To exhume a body, especially with necromantic intent. Usually only refers to stealing a corpse from sacred ground.