Showing posts with label spells. Show all posts
Showing posts with label spells. Show all posts

Tuesday, June 28, 2011

New spell: Firesight

Kiri walked slowly through the flames and smoke, her brother Golim beside her. As they walked, the people ran backwards through the streets, and the flames fled buildings. Further, and it was reduced to a single point: A roof, set ablaze by a Kadrin spy.

Firesight (Innate)

Level 1

Range: Self

Duration: Until dispelled.

This spell allows the caster(s) to see the full history of anywhere there has been a fire, though it grows hazy the further they are from the location is was at (a maximum of 5 feet from it). Thus, it is usually used in places that have burned down.

Note: This is not limited to the time from the fire's start to the fire's end; the restriction is locational only.

Also, you may recognize the name Golim from the sussuration spell. It is, in fact, the same person.

Tuesday, February 22, 2011

New Spell: Perform Function

[Credit goes to Ze Bullete for inspiring me to write up the spell this way. He made a comment about something fading from memory faster than it could be recorded] Lynette heard the sound of hundreds of quills scratching at paper, as though an army of scribes labored to come to the end of an an immense library, though it was faster than any race could write. Impossible! Golim had said the room would be empty! Opening the door a sliver, she saw empty desks, with not a form in sight, upon which quills were writing

Level 1

Perform Function (Mage)

This spell allows a mage to cause inanimate objects to perform their function, though what that is varies from person to person (If a reasonable argument can be made for it by the player it should be allowed).

Monday, February 21, 2011

New Spell: Weapon Tracking

Alm'ki of Acuhlatin's eyes flicked between the arrows flying through the air towards him, and the sword of the Daeling he fought. Shifting quickly to avoid any harm from them, he felt the foul creature raise its blade to stab him in the back and spun quickly around to avoid the blow.



3rd Level

Weapon Tracking (Fighter)

Duration: 1 hour

This spell allows the caster to track weapons, making all "to hit" roll be made at -4, with successful ones being re-rolled (once).

Tuesday, February 1, 2011

New Spell: Sussuration

Golim whispered quickly, hardly pausing to breathe. He knew that if he stopped the pressure would be ruined.

On the other side of the room, Datanis the Cheat shook his head, trying to throw off the nagging feeling that a throng of people were muttering and whispering all around him. There was a crowd, yes, but they were acting just as they had any of the other times he'd come to the Pickled Dragon.

Eventually, the thief snapped. He began to thrash his arms wildly, as though trying to hit someone he couldn't see, and screaming "Shut up! Will you just shut up!". As there was no-one near him but the patrons of the inn, and they had grown quiet when he first leapt up, he was assumed to have gone mad, and was taken away. Nobody noticed the shadowy figure that slipped out behind them, still whispering feverishly.

2nd/1st level

Sussuration (Mage/Illusionist)

Sussuration
allows the caster to magnify his voice, so that, to one person it appears that they have a mass of people whispering around them.

Wednesday, January 19, 2011

New Spell: Etheric Screen

Not quite sure how to describe this one... Sorry, but no fiction on it.

Level 2

Etheric Screen (Mage)

Range: Special

Area of Effect: Special

Duration: Special

The caster of an Etheric Screen must inscribe a permanent screen in a desired location, using (Number of corners) gems of not less than 100 GP value, as well as paying a group of skilled stonecarvers (150 GP/hour) to create a relief in the desired shape. The gems will then be set at each corner. Once that is complete, the only remaining component is a sheet of metal or glass, which is carried by the caster. Any caster can contact a permanent screen from anywhere, with the contact lasting 1 hour per caster level. However, using another permanent screen allows the contact to last until one or both parties wish to cancel it. The caster level used is that of the mage initiating contact. If two permanent screens are used there is no limit on how many times a day this spell can be cast.

Monday, January 17, 2011

New Spell: Silver Negation

Actually two different version of Silver Negation. Also, I find myself in the strange position of writing spells for a game I don't own - Labyrinth Lord.

The werewolf Nicolen of Vorla wailed as an arrow pierced her side. She began to snarl a rasping, growling, chant. Seeing her intent the monster hunters descended up her in a swarm, but they were too late. The arrow shot from her flesh as the wound sealed before their eyes, and the swords bounced harmlessly off.
Level 3

Silver Negation (Type 1) (Mage)

Duration: 1 hour

Area of Effect: 10' from caster, moves with the caster. Weapons entering the area from outside are affected until they leave, those within when it's cast are permanently affected.

Silver Negation causes all silver weapons that enter the area to no longer affect Werewolves, undead, etc.

Full credit for the Wall of Silence goes to Bat of Ancient Vaults and Eldritch Secrets. It was just too good an example to pass up. It can be found here.

Lynette stepped into the center of the web of glowing, silvery, runes. It was a good thing that she'd heard there was a Wall of Silence moving this way a week before it would arrive. She sat down and settled in for a long wait.

Level 3

Silver Negation (Type 2) (Mage)

Duration: Permanent

Area of Effect: 10'-50' area, does not move with the caster.

The caster carves a circular webwork of runes into the floor, using 100 GP worth of silver for every 10' affected. All spells within this area other than the caster's are negated.

Sunday, January 16, 2011

New Spell: Armor Cleaning

Damien Halkrone sighed as he contemplated the scene before him. It wasn't that he had a problem with the aftermath of a battle - he had been a mercenary for years - but his plate armor was covered in gore, and he hated the long, dull, task of scrubbing it.

He looked over at his companion, the wizard Golim. "I don't suppose you have something to get rid of all this?" he said, gesturing at his begrimed armor.

"As a matter of fact, I do." Golim replied.


Damien started as the blood, sweat, and dirt fell away from his armor at a whispered word. His underclothes were still filthy, but they could be cleaned far more easily.

Level 1

Armor Cleaning (Mage)

Range: 50' or Self

Duration: Instantaneous

Armor Cleaning is a fairly obvious spell. It will remove blood, dirt, or other non-destructive filth from the surface of armor, and clean half of anything that has soaked into leather, or hide. Cannot be used on clothing.

New Spell: Totem Sheath

Testing a new format for these things, as I really like the way there's a familiar cast of characters that introduce each new spell, monster, and item over on Ancient Vaults & Eldritch Secrets. Rest assured that these people will all be mine.

Lynette the Shadowed fumbled hastily through her belt pouch, searching for the idol she had created weeks before, when she first learned that Zanevan Spellbane was hunting her. Finding it, she grasped the small wooden figurine - a wyvern - tightly in her hand and called the name of the spirit she had bound to it. Just as the assassin's arrow was about to strike, a protective layer of magic flared up around her, almost like a second skin, and it bounced harmlessly off.

Level 2

Totem Sheath (Mage) (Witch)

Range: Personal

Duration: As long as the totem is held, or until it is destroyed. Does not count as held if the hand, tentacle, etc. is severed

This spell requires the caster to take one day to carve a small figurine from wood, stone, soap, or some other material. This does not have an effect on the strength of the spell, only on how difficult it is to break. They must then take an additional two hours to bind a spirit to the carving. When this totem is grasped, and the spirit's name called, it will protect the wielder from small weapons, such as arrows, daggers, shortswords, etc. but not longswords or weapons larger than them.

Edit: As Lynette is now a Witch, rather than a Mage, this is getting turned into a Witch spell.