- There were some design flaws with corkboard itself. For example, if you open the map it closes the chat window. The major one was that it it ate both peoples' text if they tried to edit the same note.
- Other than that, it worked well. I got a few errors, but they were easily fixed, and the method to do so was explained in the message. Still, having to refresh cleared the chat logs on my end, so you should make backups of them in a note fairly often.
Now, moving on to the game itself:
It was fun. There were many reason why it was fun. One was novelty - I was trying out a new game system. Another was that we had picked interesting ideas for the big picture of it. A third was that, within the background you establish, and anything you add to the "No" list on the palette (The palette is basically a list of what is there that you might not expect, and what you might expect that isn't there), you can do pretty much anything. For example, in the scene we made, I played a willingly possessed dolphin. Anyway, I'd say that the game and the place worked well. If you're thinking of playing using corkboard for something like this, my recommendation would be to go ahead and do it.