My notes for converting Warmachine to work for classic space battles.
All units other than Drones will provide at least one soul token if you take your fleet against a standard group.
On a related note, all ships are piloted. Thus, they act as though under the control of a 'jack marshal.
Ships may have an additional speed, know as their ET (Emergency Thrust) - if they do, it is twice their charging speed, but they cannot attack while using it*, and it takes effect upon their next turn.
Most weapons are optional - the cost for a unit does not include that of non-integral weaponry, which has a separate point cost.
*All ships can ram. This counts as a weapon with a POW of their current speed, and can be used when using their ET.
I've only just clocked what you're suggesting here. Bold thinking. I don't know Warmachine well enough to comment on the detail, but I wonder whether you're not on to something, whether one ruleset really can cover all bases with a bit of tweaking.
ReplyDeleteThanks! I'm hoping it works out that way - or at least that the new rules work well enough to be playable. Lots of stuff to think about.
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